Iden Antilles - Echo base winner (4-0)

Card draw simulator
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Derived from
None. Self-made deck here.
Inspiration for
None yet.

Hipo 13

I loved the idea behind Wedge/Iden deck when I first heard of it, but now with the addition of two great TIE supports, it got even better. f course DM still exists and would hurt this deck bad, but I like it a lot nevertheless. That's why I decided to give it a spin during weekly Echo Base event.

Game #1 was against my fellow Pole - Tomb4 vel Aproderic and his duble eDeath Watch Mando and IDT with MTNE. That's quite a lot of potential damage (especialy with High Valley), but it's nowhere near the level of Trandos, so it wasn't that close, especialy that DMes apeared much to late.

In Game #2 I had to face Tusken Raider with public enemies number one, the team of Gideon and Garindan. The fact that it was mill orientated didn't help either. I knew that if my Supply Ship wil be DMed early, I'll be milled for sure. I was able to avoid it (I think Tusker wasn't running any DMs), but still things weren't looking to good especialy when Moff Gideon became Grand Mff (with Command Center as our BF). And I would be definetly done for if I haven't got lucky and killed Gideon in timely manner. Still I closed ut the game with only two or three cards left.

Game #3 was against Mawloc and his Ki-Adi Mundi and Benthic. It started off very good for me, Iden and TIE Squadron dealt a ton of damage turn one, so much so, that for a moment I thought I had a chance of spiking KAM early. I got him up to 8, but then he Restored, BDed, Quilloned and just like that KAM was at 3 with 3 shields of course. And he got Jar'kai. So I switched target, went after Benthic and tried not to die. I was able to kill Benthic, but lost Iden soon after. It wasn't looking good for Wedge, but then his X-wing rolled blank and caught Mawloc without removal and I was able to get rid of Jar'kai. Still Wedge came very close to dying (was at 9) two times, but in the and he prevailed and was able to finish KAM off.

4th and final game came against BastMaster and his Dooku/Savage/WYCWGI. On the plus side I was able to dodge DMs yet again, but I knew his deck has a lot of health to chew through and Savage's guardian will make Iden's passive not as effective. So it was back and forth for a couple of turns, but than Bast Master missed on I have Forseen it and I was able to kill Savage and turned his plot off and it was basicly game over.

As for the card choices and any changes after these few games, I think I would definetly change the BF for Cloud City. Plus I'm not sold on AAT - in four games it didn't hit the table even once as I always went with cheaper supports. Adding BB-8 might also be good, but I don't know what to cut.

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