AnnihiLeiator - Awaiting Fate Release Winner

Card draw simulator
Odds: 0% – 0% more
Derived from
AnnihiLeiator - 2nd/3rd @Ferrix 1 0 0 1.0
Inspiration for
None yet.

Rando Mando 89

Yes the deck really is just add 6 Annihilator Droid with aphra and pray you top deck it.

Won the release event for Awaiting Fate.

R1 W eCarson/eHera/Ace Pilots
R2 W eVane/eGorian
R3 L eHan/eGreef/Far, Far Away
R4 W eLuke/eCere/The Force
R5 W eGideon/eZam
R6 W eMarrok/eMerrin/Senate Guard/Underworld
Top cut
Top8 W - 2-0 eCal/eSabine
Top4 W - 2-1 eMerrin/eTalzin
Finals W - 2-0 eMarrok/eMerrin/Senate Guard/Underworld

total record 11-2
my prayers to rngesus were answered.

Footage from the top 8 run:
https://youtube.com/live/mHRdVCWSD_U?feature=share
Link to rollbetter event:
https://rollbetter.gg/tournaments/1389

Some updates from the previous version:
The deck from the previous meta was a bit unrefined and with the (much deserved) ban to tuskin camp some slight changes had to be made (mostly in the event section). The new boys to the block though more than make up for the lack of camps. Digging For Answers is a massive boost to consistency and paired with Contingency Plan can really fix the top of your deck early. Kom'rk-Class Fighter is a direct upgrade to the lackluster Alliance Pathfinders from the previous version. Hammerhead Corvette isn't really the thing we want to hit early and is better in paper then on the table but out of the remaining big bois it's serviceable.

The weird 1 ofs:
Mad About Me is a 1 of against any deck that has the word "charm" in it. The first round is an important round and if a charm deck can lock us out of using leia it's bad news. This gets around that interaction at least once. I assumed any deck with 2 or more charm characters is pretty much a lost cause.
Salvaged Parts a classic from the jawa days, this cards goal was to remove abilities or upgrades from my opponents discard to negate cards like Grow Beyond, Luke's Offer, and Rearm and at the same time net us a resource without needing to sack a die to greed.
Strike A Deal not a big fan of this card, in this meta resources are huge and giving 1/2 resources just to negate a petty little damage die isn't great but we are limited in removal so it slides in.
Razor Crest and Wuher both kinda fill the same slot as the only 2 costs in our deck. They have a 2 focus side and a money side, that's all that really matters with these too. (The bonus charm with wuher isn't bad either). I had Grogu in here at one point over Razor but it didn't feel nearly as good.
The Modal Nodes actually aren't that bad at all, the charm and ramp these guys provide especially if hit from a leia or outrider although isn't as good as others is still valuable to start the snowball effect

The power of snowballing:
The real power of this deck is the first turn and the kill turn. Both of these turns completely snowball our deck so far ahead which is our greatest strength and weakness. Our only real objective is to keep leia alive for one last ability before they kill her and trigger out One Last Trick hopefully netting out 2 big droids (one from hand and one from deck). This means that claiming early the turn before the kill turn isn't actually a bad idea as the leia PA is worth about 4-6 resources if we play it right which is usually more valuable then most things. And since we snowball, our late game is always better then our opponents this means that our best sides are shield sides. Take them. This deck doesn't have to play super greedy as you can easily out value your opponents.

Why does your removal suck and where is the rest of it?
Yes

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