Tenth Vader (by TANK) - EDITED

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Scum & Destiny 3

NOTE: This is not the actual deck. This deck was played at a time when the Allies of Necessity plot was legal in the ARH std format. So add the AoN plot back in and make Vader elite and have some fun!

Obviously the idea of this deck is to play powerful upgrades for cheap with Vader and do their specials over and over again with Tenth Brother. This deck is perfect for playing with AoN as you don't lose anything by discarding an ability to start the game and who cares if you have no resources, Vader will reduce the cost by the number of resources you had to lose for the plot.

There are some key plays in here. Force Wave getting hit multiple times in a turn is huge (note that when you do the Force Wave special with Tenth Brother that you do not need to pay for it, that cost is only inherent to the Force Wave die itself, not the special ability). Also, if you can load up your dice pool or wait until late in the round, you can special chain Dark Devastation by resolving it for 2 damage to turn a Tenth Brother die to the special, resolve that of for the Dark Devastation special for 2 more damage and then turn the other Tenth Brother die to the special to resolve for whatever you want. You can also repeatedly overwrite Ataru Mastery with this deck to shield up, if need be.

There are plenty of cards that will help you to focus to the specials, including the battlefield. There are a couple of cards to give you resources in case you have to discard a 3 cost ability at the start of the game. Need to discard to reroll? No sweat, just dump another ability, it'll come back.

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