Card draw simulator |
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Derived from |
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None. Self-made deck here. |
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Slam 'Em Around: My Version | 0 | 0 | 2 | 1.0 |
Patrick 13
I like this high powered combo of Din and Zeb, especially with the Bo-Rifle to help resolve the damage
Lots of draw card options to churn through your deck to load your weakest opponent with downgrades that are a set-up. Use Reciprocate and Uprising to re-ready the weakest character while you earn resources, draw cards, and deal damage. Bonus to steal away powerful or strategic supports from play.
It’s not your battlefield, so odds are its not critical to our battle plan, so let your opponent claim, and dump Double Agent as you finish your round unfettered.
Use the Extremist Campaign bonus to your advantage to weaken their resources and hand, along with Tusken Camp’s disrupts. A significant loss of resources to stifle your opponent is sometimes better than additional resources for yourself if you plan accordingly.
Startegy is to outlast, not aggro, and let your big character dice do their job over the long game.
looking for feedback as this is my first published decklist. Don’t hold back.
10 comments |
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I like Bucket’s special and Whistling Bird combo because it allows me to have the multiple character damage along with gaining a resource. |
Not sure why everyone is so down on Sliced Terminal. It’s a 1 cost trump card that can negate your opponent from playing a killer upgrade, support, or event card that could potential mitigate my dice. I’d like to understand more as to why the community doesn’t include it more often. Undercity I thought helped with the one-off cards because it helped with deck churn and allowed me to cherry pick based on the end of round situation. |
Thank you ZilloBeast for your considerate comments. I should have started off that way. |
Nah it's alright. Whistling Birds and Bucket are a fine combo, just a tad too unreliable. You have to draw and play both one of's and consistently roll Bucket's special. You're pushing at most 6 damage, which I would think could be done a lot better with either another copy of Tusken Camp or some more meaty upgrades like Vibrosword, which costs no more resource (after you pay for both whistling birds and bucket) and can swing for 2-5 each turn, with 4 reliable melee damage sides. As or Sliced Terminal it's too risky. You could play it to stop something like Inhibitor Chip and they just end up spamming something like Imperial-Class Star Destroyer for free. It's a good card when it works, but it just doesn't work often enough. |
ZilloBeast - how do we start a deckbuilder system where people hype up their decks and then have to back it up on TTS in a scheduled match? An open challenge of sorts… |
Not sure. Does TTS support Destiny? |
Sure does. There is an ARH Destiny Tabletop set-up to play others. Your version of Din/Zeb deck vs. my Din/Zeb deck. Let’s figure out a when and where. |
That sounds' great. Not sure if my computer while allow it though. It's not a very good one and I've never tries tabletop simulator so we'll have to see how it goes. |
db.swdrenewedhope.com Here's my decklist. |
It's a cool character pairing for sure. Maybe you could double up on some of the one of's, for consistency's sake. Sliced Terminal and Bucket could probably see a better card put in their slot. Lavish Cape could definitely be a two of. Also not sure about Whistling Birds. You're probably better of running Vibrosword.