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If it's not obvious:
Keep Maul alive and his dice in the pool for the win, while pumping his power action with events.
Redeploy weapons go on the cultists to bait the attack. Enrage the cultists, Why Take the Chance the cultists. Let the cultists die - kill them, if you have to.
Everything else goes on Maul. Hopefully mid-late game he's got 3 upgrades, 7 resource tokens and a hand full of playable events to protect his dice and remove the rest.