Yub, Nub!

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Draiqil 1


Construction Log


Rigged Detonation is quite a weak card (in my play experience) if they are not going straight for the roll in, even still.

Decoy or Life Debt might be better for proccing Diplomatic Protection.

Standoff could be a better alternative to Diplomatic Protection, also removing the need for Inflict Pain & Draw Attention. It also has ambush. It will give enemy characters 1 shield each also, but the shields are very much in my favour.

Negotiate gives more use to Chief Chirpa - Bright Tree Village Elder's dice.

Double Agent can be very nasty as this deck will likely have more events than most others. That it is constant is even worse, and concedes to the first claim. Consider.

Improvised Explosive is nice, but Double Agent is more cost effective, still a consideration if double agent doesn't work out.

Infamous could be used to gain synergy, i don't think the deck needs it but reminder here just incase.

Streetwise could be HUGE, not yet sure if it is necessary.

Took out Reversal for Threaten, given the new other ways of damage mitigation & damage dealing, i don't think Reversals cost can be justified.

Scruffy Looking Nerf-Herder would be good to further bait out the event cards to make it harder to deal with Double Agent, but likely has more utility in preventing opponent from getting stronger with weapons. However, since i'll always go 2nd, i may miss this usage.

Running Interference is a consideration but it may as well be a 'Your opponent can't play cards this time' card, and i don't know if that is useful.

Could use Bad Feeling to double up on Sound The Alarm?

Prized Goods considered but nothing costs >1 resource, making Streetwise a better use of slot.

Kinship is thematic, but given this whole deck is essentially just events, it doesn't seem like its worth keeping if Streetwise is in, which across the game will give a higher average yield.

Got rid of Loth-Cat and Mouse for Negotiate simply because it removes more dice

Flee the Scene has never managed to get any play testing, but the more i think about it, it sounds bad because it can force me to pass after a claim. I am thinking that replacing it with Negotiate is a smarter choice, since most of the time Chief Chirpa - Bright Tree Village Elder's dice isn't going to hit the special, and its never worth rerolling.

Took Streetwise and readded Kinship as 1/3 of deck were non event, with 7 that are events being grey.

Not sure if i am happy with what i have picked as the Double Down cards, will see. Don't think it is a terrible pick either though because this deck does just win on endurance, and i've doubled on protective cards.

Since i first made this deck, it was always ran with 7 Ewoks, if Double Down doesn't pull its weight, go back to 1d Chief Chirpa - Bright Tree Village Elder & an extra ewok. As of writing, i believe the value of keeping it as it is is higher.

Pre above change, deck appears to be extremely weak to shields. May still be.

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